The beauty of coroutines is that they’re actually quite intuitive once you get the hang of them. For example, I’ve split up my “Intake 2” scene into three parts, each with their own coroutine. So part 1 tells the guard to walk by the inmates one by one for roll call. When he gets to the player, and the player does not reply, the part 1 coroutine decides to do this:

StartCoroutine(Bueller());

And that, in turn, just repeats the player’s given prisoner ID number forever until an acknowledgement is given.

Anyway, not much else to report–moving onto Intake 3, which is an extremely brief transition scene. Have a great weekend!

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