I’ve uploaded a new build (v0.3) for Urban Parking Simulator, which squashes two tiny bugs:
- When you successfully enter a valid parking spot (hence winning), and your current momentum makes you crash into a car, you no longer confusingly lose and win at the same time
- Timer no longer ticks down after you’ve lost for some other reason
These silly win condition problems took only a few minutes to fix, but it made me think (yet again) about how spaghetti-like my code was, even “for a prototype.” Earlier this week, I spent a few days thumbing through some “intermediate” Unity features/concepts, such as ScriptableObjects. I also brushed up on delegates and events. I’ll be playing around with these in some simple hello-world kind of experiments in the next few days.