I’ve uploaded a new build (v0.3) for Urban Parking Simulator, which squashes two tiny bugs:

  • When you successfully¬†enter a valid parking spot (hence winning), and your current momentum makes you crash into a car, you no longer confusingly lose and win at the same time
  • Timer no longer ticks down after you’ve lost for some other reason

These silly win condition problems took only a few minutes to fix, but it made me think (yet again) about how spaghetti-like my code was, even “for a prototype.” Earlier this week, I spent a few days thumbing through some “intermediate” Unity features/concepts, such as ScriptableObjects. I also brushed up on delegates and events. I’ll be playing around with these in some simple hello-world kind of experiments in the next few days.

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