Tuttle Games started with the One Game A Month community in early 2013 using ImpactJS, producing small browser-based games/demos. In December 2013, we transitioned to Unity.

Due to time constraints from our respective careers (outside of game dev), the aim for these game projects is to rapidly prototype and produce a minimum viable product (MVP). From there, we playtest and research to identify the best ones. For the more promising ideas, we recreate the MVP with a stronger code foundation, and develop a few key features. The end goal is to have a solid starting point, so when we come back later (months? years?) down the road with more resources in hand, we can really build it out.

Larry

Duties:
   

Interests include nutrition, board games, and books.

Terry

Duties:
   

Interests include film, oldies music, and sartorial matters.