Tuttle Games started with the One Game A Month community in early 2013 using ImpactJS, producing small browser-based games/demos. In December 2013, we transitioned to Unity.
Due to time constraints from our respective careers (outside of game dev), the aim for these game projects is to rapidly prototype and produce a minimum viable product (MVP). From there, we playtest and research to identify the best ones. For the more promising ideas, we recreate the MVP with a stronger code foundation, and develop a few key features. The end goal is to have a solid starting point, so when we come back later (months? years?) down the road with more resources in hand, we can really build it out.
Interests include nutrition, board games, and books.
Interests include film, oldies music, and sartorial matters.